Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/EquipmentToContainerDraggingOperation.cs
2026-07-09 21:33:33 +02:00

44 lines
1.9 KiB
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Util;
using VOID.UserInterface;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.DraggingOperation
{
public class EquipmentToContainerDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot
&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not WearableObject wearable) return;
unit.OrderStop();
var container = targetSelect.containerUI.container;
if (container.itemState.carriedBy == unit)
{
var unEquipAction = new UnEquipAction(unit, wearable);
unEquipAction.OnAfterPerform += () =>
container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit);
unit.Order(unEquipAction);
}
else
{
unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange));
var dropAction = new DropAction(unit, wearable);
var moveItemAction = new MoveItemAction(unit, wearable, container.transform.position);
moveItemAction.runAfterAction = dropAction;
moveItemAction.OnAfterPerform += () =>
container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit);
unit.Order(dropAction);
unit.Order(moveItemAction);
}
}
}
}