Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/OtherUnitBackpackToBackpackDraggingOperation.cs
2026-07-09 21:33:33 +02:00

35 lines
1.5 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class OtherUnitBackpackToBackpackDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.BackpackSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject otherItem) return;
var otherUnit = otherItem.itemState.carriedBy;
var thisItem = targetSelect.slotUI.item;
unit.OrderStop();
var moveAction = new MoveAction(unit, otherUnit, unit.unitData.takeRange);
var orderChain = new List<AbstractAction> { moveAction };
var takeAction = new TakeAction(unit, otherItem, targetSelect.slotUI.slotIndex);
if (thisItem && otherItem.CanStackWith(thisItem))
takeAction.OnAfterPerform += () => otherItem.StackWith(thisItem);
orderChain.Add(takeAction);
unit.OrderChain(orderChain);
}
}
}