19 lines
532 B
C#
19 lines
532 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace VOID.Generic.Settings
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{
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[DefaultExecutionOrder(-100)]
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public class SettingsManager : MonoBehaviour
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{
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private static SettingsManager current { get; set; }
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[SerializeField, Required] private HumanoidAnimationSettings _humanoidAnimationSettings;
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public static HumanoidAnimationSettings humanoidAnimation => current._humanoidAnimationSettings;
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private void Awake()
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{
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current = this;
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}
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}
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} |