Files
2026-07-09 21:33:33 +02:00

19 lines
532 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace VOID.Generic.Settings
{
[DefaultExecutionOrder(-100)]
public class SettingsManager : MonoBehaviour
{
private static SettingsManager current { get; set; }
[SerializeField, Required] private HumanoidAnimationSettings _humanoidAnimationSettings;
public static HumanoidAnimationSettings humanoidAnimation => current._humanoidAnimationSettings;
private void Awake()
{
current = this;
}
}
}