61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using UnityEngine;
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using UnityEngine.UIElements;
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namespace VOID.UserInterface.Game
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{
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public class ActionBarMiniMenuUI : MonoBehaviour
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{
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public static ActionBarMiniMenuUI current {get; private set;}
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// Visual Elements - Mini menu
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private Button _menuButton;
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private Button _backpackButton;
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private Button _equipmentButton;
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private Button _abilityBookButton;
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private Button _mapButton;
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private Button _logBookButton;
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// References
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private BackpackUI _backpackUI;
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private EquipmentUI _equipmentUI;
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private AbilityBookUI _abilityBookUI;
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private void Awake()
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{
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current = this;
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var uiDocument = gameObject.GetComponent<UIDocument>();
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var templateElement = uiDocument.rootVisualElement;
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// Find all important elements
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_menuButton = templateElement.Q<Button>("menu");
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_backpackButton = templateElement.Q<Button>("backpack");
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_equipmentButton = templateElement.Q<Button>("equipment");
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_abilityBookButton = templateElement.Q<Button>("ability-book");
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_mapButton = templateElement.Q<Button>("map");
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_logBookButton = templateElement.Q<Button>("log-book");
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_menuButton.dataSource = this;
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_menuButton.pickingMode = PickingMode.Position;
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}
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private void Start()
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{
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_backpackUI = BackpackUI.current;
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_equipmentUI = EquipmentUI.current;
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_abilityBookUI = AbilityBookUI.current;
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// Bind show/hide toggle buttons in mini menu for all UI
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_backpackButton.clicked += _backpackUI.Toggle;
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_equipmentButton.clicked += _equipmentUI.Toggle;
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_abilityBookButton.clicked += _abilityBookUI.Toggle;
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_menuButton.clicked += PauseMenuUI.current.Toggle;
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// _mapButton.clicked += ???.current.Toggle;
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// _logBookButton.clicked += ???.current.Toggle;
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_menuButton.clicked += () => Debug.LogWarning("Shortcut for <b>Menu</b> not implemented");
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_mapButton.clicked += () => Debug.LogWarning("Shortcut for <b>Map</b> not implemented");
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_logBookButton.clicked += () => Debug.LogWarning("Shortcut for <b>Log Book</b> not implemented");
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}
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}
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}
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