24 lines
681 B
C#
24 lines
681 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Dict;
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namespace VOID.ScriptableObjects.Affiliation
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{
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[CreateAssetMenu(menuName = "GAME DATA/Frakcje/Frakcja")]
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public class Faction : SerializedScriptableObject
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{
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[Required]
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public string factionName;
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public bool isPlayerFaction;
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public Dictionary<Faction, AttitudeType> factionAttitudes = new();
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public AttitudeType? GetAttitudeFor(Faction otherFaction)
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{
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var hasAttitude = factionAttitudes.TryGetValue(otherFaction, out var attitude);
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return hasAttitude ? attitude : null;
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}
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}
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} |