19 lines
676 B
C#
19 lines
676 B
C#
using Sirenix.OdinInspector;
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using UnityEngine.Events;
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using VOID.Generic.Objects.Container.Events;
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namespace VOID.Generic.Objects.Container
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{
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[System.Serializable]
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public class ContainerObjectEvents : ObjectComponent<ContainerObject>
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{
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[Title("Usage")]
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public UnityEvent<ContainerCloseEvent> onClose;
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public UnityEvent<ContainerOpenEvent> onOpen;
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public UnityEvent<ContainerMoveInEvent> onMoveIn;
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public UnityEvent<ContainerMoveOutEvent> onMoveOut;
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public UnityEvent<ContainerSwapEvent> onSwap;
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public UnityEvent<ContainerResizeEvent> onResize;
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public UnityEvent<ContainerSortEvent> onSort;
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}
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} |