Files
2026-07-09 21:33:33 +02:00

22 lines
496 B
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Unit;
using VOID.ScriptableObjects.Affiliation;
namespace VOID.Generic.Requirement
{
[TypeRegistryItem("Faction")]
[Serializable]
public class RequirementFaction : IUnitRequirement
{
[SerializeField]
[Required]
private Faction _faction;
public bool Check(UnitObject unit)
{
return unit.unitAttitude.faction == _faction;
}
}
}